Objects can be constrained to animate with other objects in many ways - including look at, orientation in different coordinate spaces, and linking at different points in time. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Animation trajectories may be viewed and edited directly in the viewport. Two keying modes - set key and auto key - offer support for different keyframing workflows.įast and intuitive controls for keyframing - including cut, copy, and paste - let the user create animations with ease. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical). The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails.
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NET managed code in 3ds Max outside of MAXScript.ģds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. Added in 3ds Max 2008, it was the first component to facilitate.
Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata).
Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes.
These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max it helps users to animate virtual characters.